Using Stamps in a Matching Game: Custom Messaging, Part 2


This article is a continuation of It is recommended that you read that article first. In the first article, we demonstrated how to modify the messages the player views as he/she drags and drops the stamps to their targets. The messages were all the same (static), except for a dynamic part of the message that presented some statistics. In this article, we show how to offer a different message for each of the stamps.

Continue reading: dd_cus2.pdf

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Other articles in this series are

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